Kotor dark side build. I went scout when I used it.

Kotor dark side build. Due to AI pathfinder issues.
Kotor dark side build I haven’t played through as a dark side character yet. We'll see how far I take it. Created by. Reply reply Mechanically, the Dark Side doesn't have much going for it. Reply reply *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* STAR WARS™ Knights of the Old Republic™ Leaves one feat free for w/e. The Sith Lord prestige class is a worse version of the basic Jedi Consular class. 12 Intelligence will give you 3 skill points per level, you'll always want to put one in Persuasion and disperse the other 2 between Computer Use (once you have the feat to make it a class skill, Repair, and Awareness. I went scout when I used it. I plan to high strength, medium wis/char and 8-10 all the rest, using force til its gone then dual wielding sabers is probably my most played build. If push comes to shove, we’d say dark side is more fun, but it’s a hard choice to make. This post is meant to compile all the info needed for creating the best builds for all play styles. I just tried it on Malak with a few improvements, and the fight was absolutely trivial. If you are dark side, they will always train as "Dark Jedi" even if their alignment is light side . The Lightsaber Master Build. You command the Force. starts off having to use blasters due to the lack of But you are a Jedi, Jolee. gg/6xyukC5dAA Really, this is a question for role-playing. I plan to This is my favorite build for kotor that I`ve created so far. If you still have space, this is where your one dark side power comes in. With level 7 scoundrel, sneak attacks do 4-24 more damage, and if you debilitate an enemy, your attacks become sneak attacks. Do the 2nd "listening to thoughts" upgrade with Kreia. Then get wound and fear for force powers. As an aside, this build and the game in general are all about subverting Light and Dark sides, not strictly adhering to them. Through her conversations, where at first she’ll be upset at some of your dark side decisions, you can explain to her as to WHY you made your choice. Lightsaber form is unknown, although a fan compilation post headcanons Niman based on SWTOR input. For builds, you want to scroll to the last few sheets. Not only does this damage foes, it transfers that damage into healing points for you. I love rolling a Soldier/Guardian and using dual-wielding or a Join this channel to get special emojis, perks, and more! https://www. That said, I don’t see why it can’t work vice-versa. Also allows you to max out HK-47. Just keep wisdom and charisma high, and don't have too little constitution, since you'll need HP badly. This character is roleplayed as a “Knight Templar” figure, who has convinced himself that killing all the old Jedi is the right thing to do for the good of the Republic, and using evil powers is perfectly fine if in service of a greater good. This isn't a complex game with multiple choices that secretly choose from like 10 endings. O Alignment: Dark Side. With a normal 2-16 saber, and with You get dark side points for murdering a terrorist that wants to go on trial and become a hero sort to other potential mass shooters. KOTOR 1 Locked post. If going Force oriented for a dark side Best light side builds? I recently started a dark side character on stream, but was thinking of starting another character just to play casually and going light side. Once you get to a high enough level, master lightning will make you basically an unstoppable demigod. I just started playing the game again on steam and I don't feel there are enough detailed guides here. I do love using Jolee though with his combination of light and Ok to some extent most people are right, but I just wanna say KOTOR 1 has the BioWare problem of being too sharply divided. I usually end up being a neutral aggressive persona on my dark side runs where I value meritocracy, strength, and ultimately vengeance. Two weapon fighting would probably be the best option though I am overly fond of single weapons for the aesthetic and usually pick dueling. There is no real good reason to do the dark side or to question the Jedi presented in KOTOR 1. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian I recently started a dark side character on stream, but was thinking of starting another character just to play casually and going light side. Once buffs have been cast, this build will defeat the final boss in one to three For even further min/max, start out dark side and do Nar Shadaa first, pivoting hard to light after, especially if you can abuse one of the infinite alignment glitches. GOing to end up with either the Cardio Power System or Advanced Alacrity Implant and the str belt. This guy (second from the top) cuts fools in half. KOTOR 1 I’m almost finished my first playthrough of the game on a slightly light side guardian build, and I’m planning on starting my second with the intention to do a dark side build focused around casting and dark side force powers. I played as a dark side character and I did all conversation with her + the kiss. There’s only two dark companions in KOTOR 1 unfortunately but they are both really fun. Jolee for healing and valor makes things a million times easier if you go dark side but it will work with and Like you mentioned, the dark side route in kotor 1 is usually psychopathic. I want to focus on force powers mainly but I would like to handle myself in lightsaber combat and have good persuade, I saw that for ds HK-47 is a good party member and most people say to pick Scout for starting class. Don't tell me it's impossible to unintentionally make a bad KOTOR build. the original game has a glitch on nar shaddaa where theres two security (panels?) for the speeder bike you can repair. The guardian build is a strength-based melee fighter with buffs Does KOTOR 2 reward certain build types for light or dark side? For reference KOTOR 1's items and mastery bonuses favored melee dark side (+4 strength endgame and +4 damage, free lightsaber focus and specialization) and force caster light side (+10/7 wisdom and +3 charisma). "Star Wars: Knights of the Old Republic" is a popular video game set in the Star Wars universe, developed by BioWare and released in 2003. The final boss will almost always hit no matter your defense. *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Probably this is one of the most desirable builds for many star wars fans. 0. Teammates: None! Hi all, I’m about to pick a jedi class for a dark side build. Join this channel to get special emojis, perks, and more! https://www. Once you reach level 15 you'll be able to change into a prestige class. Every time I try I get bummed out at how weak it seems like I’ll be in comparison to my light side characters (no +3 to Charisma, no Light-side robes, etc, just some dopey looking masks that require heavy armor proficiency). 3. The old guide (stop reading!): Please make sure you read the descriptions on the imgur album itself for all of the information on the build. If you want dark side, do the opposite. Not a DS one, but this LS Consular build has a lot of thought put into it, and I really enjoyed it on my last play through. Mechanically, there is no difference between say, a "Jedi Sentinel Atton" and a "Dark Sentinel Atton"; not even aesthetically Dark side bonuses for a dark side Consular and Sith Lord is +50 Force Points. KOTOR 2 Hi, it’s my first time playing the game and I had a couple questions about its gameplay in general. Our great community, please make a list of everything you know about making strong and fun builds - everything from Blaster pistols to It was years ago I played KotOR II but in KotOR I, the last game I finished I played as a dark side level 2 scoundrel, level 18 consular with as much wisdom and charisma as possible. Acknowledgments to Onderduiker who had dedicated much detail in clarifying gameplay mechanics and answering various questions within the thread. Easier said than done since you often gain light side points when you gain influence with him. Problem is that I have no idea what to do for such a build. It was really fun and I’ve come to grasp the game really well. It's a 5/15 DS scout/consular. I went Scoundrel for the defense boost and sneak attacks. The actual build uses a soldier, but there's a caveat about going scout instead. ADMIN MOD KotOR1 dark side powers build? KOTOR 1 So I I just finished KOTOR 1 going Soldier - Counselor - Dark Side. At a certain point in the game (you know the one) you should switch from blue lightsaber to a red one. What’s the best class to start with/tips for starting out? *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I guess you get to use some dark side powers more easily, too. Full light side alignment will give you a +3 to your constitution score. Think of it as a combination of my Sabermaster This is my favorite build for kotor that I`ve created so far. For Jedi Sentinels, full dark side alignment will give you immunity to poison. While there are some exceptions, choices that are kind, selfless, or honorable will earn you light side points, while choices that are selfish, aggressive, or illegal will earn you dark side points. ". Ignore Pain (Dark Side) Inner Strength (Light Side) The revisited Light Side Scout/Consular KotOR build is here: KotOR Light Side Scout/Consular revisited : kotor. PS. Canderous is best built as a melee machine he won't make a great gunslinger that's Missions or main characters job. Dex and wis heavy, lightsaber for strong single targets, and Insanity+Force storm for everything else. Credit to u/Kandel-EH for helping refine the build. Due to AI pathfinder issues. Dark Side, with the almost unequaled +6 to attack. Unfavorite. This file details some considerations to make for an Atton build, and may eventually contain a few Atton builds from different playthroughs. Oh man, thank you so much, I never would've been able to figure out that the fantasy series with such a nuanced view on characters that the antagonists are referred to as 'dark lords' and use magic called 'the dark side' defaulted to driving a lot of New players looking to get started building the best Guardian in Star Wars: KOTOR 2 should check out this guide to help get the ball rolling. He really does shine as a combatant by the endgame, though, and for story purposes he's is a nice fit for a Dark Side main character. Anyway, this is my attempt at a well-rounded, jack of all trades build, one that is proficient with lightsabers, the force, and a few different skills. HK I build him around rapid shot and a rifle transitioning towards two pistols. Playing like this you will become true evil. Rolled amazing* stats for a level 6 character, would like some advice on what to build *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* STAR WARS™ Knights of the Old Republic™ Messy as it is, it contains all the information I used to evaluate weapons & builds in KOTOR. If you plan to go light side, also pick up force Aura sometime later because it's included in enlightenment so why not. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Kotor I, Dark Side Ending . If this is such a significant protest, all we need is a couple of tweaks, since dark sided characters have little opportunity to get +WIS naturally: Start with 12 WIS and 10 DEX instead. However, there’s no opportunity to make so high defe A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Your starting stat build is fine for the dark side run. Light side characters get more defensive powers, dark side get more offensive powers. Favorited. I've done the psychopath route where you do everything dark side, and it feels absurd. Malak and the Sith are evil, Jolee! This post is for all Kotor 1 players - new and old. Take lots of charisma, wisdom and Str. They focus on combat training and masterful use of the lightsaber. It burns even All the offensive Force powers are dark side, and the Consular gets more and uses them more effectively than the Sentinel. It takes 96 seconds to regenerate fully from zero to maximum, regardless of total Force points: for example, in 30 seconds a Jedi with 96 total Force points will regenerate 30, while a Jedi with 192 total Force points will regenerate 60 (double the amount due to double Hello and welcome to Lord Fenton Gaming Plays Star Wars Knights of the Old Republic. Take flurry feat. Hope you enjoy your play through, KOTOR 2 really is a great game, my favorite in the series. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Members Online • Frogsplosion. In this SWKOTOR build guide, I am going to m Go to kotor r/kotor. However, light side is perfectly viable. The build is fairly simple: Dark Side Male Obviously you I've been wanting to do a 2/18 dark side consular in KOTOR 1,since 2/18 sounds like an absurd amount of fun and possible, as the last time I played a ds consular in KOTOR, I never bumped up my STR or DEX from 10 during level up, so I know I can get through Taris. I’m looking for advice whether to go scout or scoundrel, and sentinel or consular, but my general plan is to This is just a guide of everything I know (or think I know) about the game that is KotOR. You'll probably struggle in the early game, through Important powers are energy resistance in early game, then speed and valor for late game. It works for The best strength robes and the mastery bonus for guardians are dark side, which means the optimal guardian is dark side. Both items have infinite charges. The good news is that playing dark side is very easy Reply reply Top 2% Rank by size . If I screwed any information up, tell me Dark Side Consular/Marauder Male Mask: Force Focusing Visor Robes: Ossus Keeper, Biorestorative Underlay Implant: Quickness Implant Belt: Aratech Echo Belt or frozian scout, not sure Attack: Juyo and Power Attack Gloves: The Hybrid This is the last of my KOTOR builds that I have saved on my computer. Without the guidance of the Council how can you avoid falling to the dark side? Jolee: Well, I've managed to avoid it the last 20 years or so. Force points normally only regenerate when not engaged in combat. Any ideas for a good Dark Side Gunslinger build? Starkiller1000 9 years ago #1 Its been a long time since I have played KOTOR and when I was playing I usually had the mods/cheats on (I was like about 5-6 give me a break here) and as a result I never got really familiar with the stats. Because of this,I wield a purple lightsaber and red lightsaber because those were the colours Darth Revan used and because those wielding the purple saber can rely on both light and dark side of the force in combat like -- HUGE thanks to my newest channel member - cmdrshprd - Meatbag More of a "Build Insights" video, but just some tips and things you might consider when crea Utility Characters: T3-M4 has the Droid Shock Arm, and you can get him the Droid Renewable Shield on Nar Shaddaa. The Scoundrel uses some of the GenoHaradan equipment, which means you’ll be getting quite a few dark side points as is. Obviously this will work for any difficulty below Impossible as well. Namely: skills. Also, I remember one of the missions being to kill some slave trader that wanted to kidnap women or something like that. Not a bad build, but your attributes aren't helping the main reason you'd want to stay a Scout that late. A blaster-based Jedi build has always kind of intrigued mebut I just can't put my lightsaber down. I am your host Lord Fenton. I don't really like making Bao A dark side playthrough adds a different flavour to the game with [some of the most hilarious/douchebag dialogue opportunities you can make] I think kotor 2 really did a good job of being just as self-reflective when going Dark Side (better than any other Star Wars game, not that there's a lot of competition there KOTOR 1 - Canderous Builds. DS - Dark Side. And to get the most damage possible, keep upgrading your lightsaber every so often. Arguments could be made for the Jedi Watchman or Sith Assassin if a Sneak Attack build were desired, but that's not the way the Gunslinger operates. Oct 9, 2017 @ 5:52am Scout (4), Consular(16) My favourite KOTOR build. The final boss will almost This is a guide for my new favorite Dark Side build in SW:KOTOR1. Here is the one I use for my dark side play through. Colour was not consistent across depictions (purple in a Dark Horse comic, blue in a blue tinged vision in another comic, green in the SWTOR tie in novel, purple in the SWTOR MMO and EA's mobile game). Hanhaar gets you a total of +3 Wisdom +1 Con if you go through his and Kreia's dialogue to learn the true lesson of strength . I like people to be informed of all the possibilities so that you can make your own choices, cause that is how you get crazy new builds. Canderous is best as a two-weapon melee tank. 5 and ultimate diatium is +5) expert fencing A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I was wondering what might be the best builds I could have for my dark side companions, like I never tried a blaster build in KOTOR 1, it always seemed like their damage capped out at around the low 20s. 5 average after a Go to kotor r/kotor. I have just started a new play through as a Blaster wielding dark side player. I decided I would post a successful DS build. I was asked several times when the chosen one for the dark side. I thought that was only in KOTOR 2. The best strength robes and the mastery bonus for guardians are dark side, which means the optimal guardian is dark side. The only real issue you may encounter is later on where powers simply don’t deal as much damage early on. This is it. The details of the build are as follows: Class: Scout -> Consular. See the top 12 builds for scout, soldier, scoundrel, and jedi cla Jedi Guardians battle against the forces of evil and the dark side. 3 Fixed starting stats I was asked several times when the chosen one for the dark side. Play as you want, but reme A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* In case anyone wants this information without digging through several 4 year old threads, I'll post my findings. I usually never do angry acts of violence in my play-through, and I’m always very dark side. It is worth noting that for the Light Side playthroughs, the last few levels won't matter. If you want to get Force Storm, the most powerful attack in the game, then you’re going to have to go dark side. Canderpus can also be outperformed in melee by Carth. If atton is in your party you can 'let the expert handle it' for influence with him, and then run and grab the second security jawn and repeat the conversation for infinite influence and infinity exp (with diminishing returns). For items, pick up CNS Strength Enhancer, Dominator Gauntlets, Stabilizer Mask, and if you swap Advanced Jedi Defense for Implant Level 3, there’s an implant that grants +5 to Const, which is a move I’d make if I did this build again. So, I just finished a Female Dark Side ending. I always love playing dark side making a sidious like build just a bummer in KOTOR 1 light side will always be much better due to getting better equipment, kotor 2 is a whole different story my consular marauder goes nuts And dark side pure strength build In this exciting video of "Star Wars: Knights of the Old Republic," we see a dark Jedi consular character build take on a wide range of enemies, from common Besides, the dark side character crystal boosts CHA, which boosts Force DC and enhances the destructive dynamic Darth Vader pulls with the Force anyway. IDK, in my mind it seemed justified to take him out. Ok to some extent most people are right, but I just wanna say KOTOR 1 has the BioWare problem of being too sharply divided. *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star So with my build, at the third level, what would be preferred to take over conditioning as a scout? Would empathy perhaps be a better feat, or gear head, or perhaps heavy armor for the Sith mask? Also, I plan on using canderous in my party, HK was going to by my number two, because they are both dark side oriented, etc. Any who copy it will be prosicuted o the full extent of the law All statistics and information were derived from the PC version of Star Wars: Knights of the Old Republic; published by Lucas Arts, developed by BioWare. If somebody talks about CHA reducing cost of opposite alignment powers, that is only for KotOR II. Premium Powerups Explore Gaming. First of all, is it possible to respec without game editor? Now on to more important subjects, I’d really wanna play with a darksider who’s gonna be an excellent duelist as well as a powerful force user. Gaining influence with him when you're super dark side. Everything's new. The exception is Constitution for dark side, as Dark Side lets you get 3 constitution through interactions with certain party members. There's some good ones in there, but the options felt more in breadth than in depth with dark side runs. Also keep in mind Charisma mostly helps you cast force powers against your alignment - so if you are planning dark side with dark force powers - it's less beneficial. The guardian build is a strength-based melee fighter with buffs. r/kotor. This file details some considerations to make for a Bastila build, and may eventually contain a few Bastila builds from different playthroughs. hey im new here but played this game (kotor 2) on and off for years but returning to it now and wanting to play a sith marauder with duel lightsabers Skip to main content. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights Who were the most successful Dark Lords to try to defeat the Republic/Jedi through conquest? 2. Allies provide general support. Which pales in comparison to the +3 WIS bonus from a light sided Jedi Consular. It is a light side build that uses all of the fun dark side powers. . 38 votes, 12 comments. Advice for a Scout/Consular Run. This is not accurate. r/kotor A chip A close button. Prestige classes are like really buffed up and overpowered versions of the base classes. Alignment: Light Side. For Jedi Guardians, full dark side alignment will give you an extra +1d8 damage Full light side alignment will give you a +3 to your strength score. KOTOR 1 Dark-Side Caster Build Help . Star Wars Knights of the Old Republic (XBox) Optimal Character Build Guide by ZEROGURU /-----\ < - INTRO - > \-----/ Hey guys i am writing this guide to creating your own Star wars: knights of the Probably this is one of the most desirable builds for many star wars fans. Force Breach removes Force Immunity status cast by dark Jedi while Advanced Throw Lightsaber deals energy damage that cannot be saved against. I don't see in absolutes. There our also dialogue checks to consider though, but 16 out the gate is really high. As far as I know, light side damage is only inflicted by your own light or white Name Crystal (maximum 5, +10 vs DS if white), and dark side damage is only inflicted by your own dark or black Name Crystal (maximum 5), Freedon Nadd's Blaster (2-20 or 11 average) and Drain Life or Death Field (maximum 10-40 or 25 average from level 10 onward, 5 I always go Soldier with Guardian or Consular. Simple question, what's the optimal starting build for a dark Side consular at the beginning of the game? Skip to main content. Keep in mind that Anakin did not use the red lightsaber KotOR 2 dark side build help pls . 1. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Knowing you're dark side, here's some tips on late game character building. Any good dark side builds? I just finished a Jedi guardian tank build that focused on Defense over Offense. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Light side Male. I only took Scout to level 5 before switching to Consular in order to get more force points/powers. If you are light side, they will always train as "Jedi" even if their alignment is dark side. *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old I've been playing the Kotor games (mostly Kotor 2) since I was a kid and I wanted to compare my lightsaber setup to others. The balance of Soldier 7 and Guardian 13 Windu walked a fine line between the light and dark side of the Force; especially with his lightsaber techniques. Hello there, I have Star wars kotor 1 installed together with the community mod + restored content (so Bastila's romance bug cannot happen). Get app Get the Reddit app Log In Log in to Reddit. Another excellent Kotor build is the scout and guardian build. Saving more levels for Guardian works out better for HP, FP and force picks, and going deeper jn Scout helps with skills, so if you do keep Scout that long, you might as well put some more points in Int so you have an easier time repairing a certain party droid and get You play Dark Side. Consular is a great starting class and by level 15 you'll already have 21 powers. Messy as it is, it contains all the information I used to evaluate weapons & builds in KOTOR. ===== Bastila is a Jedi Sentinel. Expand user menu Open settings menu. I'm channeling asajj ventress, and stumbled across a fun build Scoundrel level 7 into Jedi guardian, full dark side. You do have to carefully balance increasing influence with your more naturally LS companions I generally do not recommend beginners to hold back levels; not only because it makes their game harder than it should be, but also because most optimal builds actually involve dual classing properly. As you wish a lot of skills, feats, force powers etc. However, there’s no opportunity to make so high defe KOTOR 2 - Atton Builds. Pretty solid damage output and not entirely useless force abilities as long as you pick the non-armor restricted ones. Valheim Genshin the only real dark side "build" in KOTOR 1 is based on powers. I basically did this during my first playthrough although it was Light Side. My favourite force power throughout the Hello and welcome to Lord Fenton Gaming Plays Star Wars Knights of the Old Republic. The game is set th Very good build, would totally recommend. New comments cannot be posted. I have decided to post an edited build based on the feedback from that thread. My most used build doesn't try that. Any suggestions of The consular build focuses on area damage (Force Lightning) and buffs with moderate melee capabilities. If you wanted to cast dark side Force Powers, use a Jedi Consular and use another prestige class. Scout 5/Jedi Consular 15. Light side is the most optimal way to build a consular, whereas dark side builds will be much less effective. Represents physical power. Stasis isn’t bad, but Dark Side powers are much more powerful in combat. ----- * Abbreviations * ----- Throughout this guide I'll use certain abbreviations for the sake of brevity. If playing dark side get storm and insanity. youtube. I only take it on builds where I'm trying to Force choke Bandon and Malak. Your main power it's the dark side. As before, you should be picking the scout class as your first subclass, allowing you to have plenty of skill points to play with combined with the guardian Jedi class, focusing on lightsaber offensive ability. You can just play normally with that build and don't require the extra knowledge of playing with 8 int, having to use Valor before dialogues or passing Taris at level 2 or with 8 strength which is awful even when you're used doing it (never saw a point about the level 2 one, always made builds equally and even way more strong going 7/13). I've done dark side runs as soldier/sentinel with sword and heavy armor. Award. KOTOR 1 Double blade best damage using Mantle of Force is 4-38 + 2-12 vs Dark Side for 6-50 (feat setup two weapon fighting/flurry no spec) vs 7-46 for How fast you progress down the path of the Dark Side is up to you, but you ideally want to be quite evil before the 4th planet, to get that max alignment boost to your overall damage. In this SWKOTOR build guide, I am going to m I am personally leaning towards the 5/15 side of things but I would love to see what more experienced players (the human calculators out there) have to say. This build focuses on tanking damage and dispatching enemies quickly. This guy can keep up with consulars. Log In / Sign Up; Advertise on However, if you’re going Dark Side, you’ll have a higher Strength by the end of the game due to Dark Side special robes giving a Strength bonus. Use the workbench to make upgrades. Share. In the second game the writers tend to give the player a lot more dialogue options making nuanced differences between the paths. It is an optimal Light Side Consular build that utilizes both light and dark side abilities. The Jedi classes are very bad with feats, and you'd end up wishing that some of your Jedi companions had normal classes. I also talk to Kreia a lot and have the highest influence with her. gg/6xyukC5dAA A few others have touched on this already, but I think taking something like KOTOR 1 - where light side is sunshine and rainbows, and dark side is drowning puppies, and there's no real middle ground - and then trying to retroactivdly apply the comparatively nuanced morality of KOTOR 2 - where people are allowed to be complicated - is a bit of a challenge. Definitely give this to Jolee as well as yourself if you're playing the dark-side. Guides are just what people have thrown together to max the certain thing they wanted with that playthrough. Play as you want, but reme Knowing you're dark side, here's some tips on late game character building. Technically speaking, I have one more, but it’s just a slightly modified version of a build I found from a guide. Open menu Open navigation Go to Reddit Home. A high Strength adds modifiers to melee damage and chance to hit, which is important for characters who use close-combat Light side is the most optimal way to build a consular, whereas dark side builds will be much less effective. In KoTOR II Meetra Surik is a pretty similar build, although I gave her a double-bladed saber and I like going dark side with her. Drewcifer Aug 4, 2021 @ 6:53pm I think you can get a dark-side power later on in the game which does insanely massive dmg to 1 target. Fixed copyright info, and added list of authorized FAQ holders. Reply reply I think this is the most efficient overall build for Kotor I because you are consistently a damage dealing tank. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Dark-Side Powers: ----- Drain Life, Death Field - This is the dark-side answer to the light-side's Cure line. Psychotic is still usually an option but there's also dark side options that are tactful and thought out, like Kreia often preaches. Exarobibliologist Offline the damage becomes 6-27 Energy, +1d8 Physical vs. Besides, the dark side offers a variety of offensive force powers that will be hard for enemies to resist given your abilities as a Consular. In KOTOR 2 the ability to choose the higher is a feat. It’s almost the same as I did for kotor 2. only keeping your alignment at ~60-79 rather than maxing it out at 100 so that you can keep the cost penalty for dark side powers at +25% instead of +75%, A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Depends if you want to make him viable with force powers or not. Otherwise, I'd just suggest lightsaber-focused. Lightning storm is the classic, and pretty much the best. v 1. 0 coins. Like I said, a big part of this build is this class combo. I use two single bladed lightsabers (yellow & orange for light side and red & orange for dark side) both upgraded with the ultimate diatium energy cell (telegorn mk 3 is also good but only works out to a average of +4. I personally don't like valor; it doesn't last long enough or give enough of a boost. It's a good basic starting point even for DS, especially for optimizing. If you want a light side ending, you do light side actions especially at the climax. Besides, light side, dark side: they don't mean the same to me as they do to you. My grammar stinks, and I can be a bit long-winded, but hopefully this guide is helpful to someone. Star Wars and all related characters are (c)1977-2003 Lucasfilm ltd. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: with me and gave the final blow by running him through freedon nads tomb as the party leader and interacting with the dark side energy clusters As far as I know, light side damage is only inflicted by your own light or white Name Crystal (maximum 5, +10 vs DS if white), and dark side damage is only inflicted by your own dark or black Name Crystal (maximum 5), Freedon Nadd's Blaster (2-20 or 11 average) and Drain Life or Death Field (maximum 10-40 or 25 average from level 10 onward, 5-20 or 12. Now I want to play it all again with the light side, lightsaber focused instead of force focused. If you do Nar Shaddaa first and keep your alignment neutral until a trigger event (explained here), you can recruit Mira and then start going full dark side after that. (Dark Side, obviously) Ebon Hawk. Wielded a single lightsaber. Dark Siders get to use her in part of the end game, though. Force Storm for example in KOTOR 1 vs KOTOR 2 is night and day difference in terms of effectiveness. For Star Wars: Knights of the Old Republic on the Xbox, a GameFAQs message board topic titled "Hey KOTOR Pros. Hey all. 5 and ultimate diatium is +5) expert fencing A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* 828 votes, 45 comments. So my point is, there is no perfect way to play. :P I would probably suggest Scoundrel/Sentinel for a blaster build, both for Scoundrel's luck (+Defense) and Sneak attack, bump STR down to 8 (you won't need any STR for a gun build) then up WIS and CON to 14 each. I want either consular or sentinel, and was looking for recs on wnat to pick and how to build! I’d like to still fuck pretty hard with sabers, but I’d also really like to be able to sling force lightning and drain and other powers a ton in combat to get that Sheev feel, if ya know what I’m sayin’. Not only are the story options and dialogue more limited, but not even its powers are superior. Because of how much better they are,I have quite a few Dark Side powers like Force Choke,Lightning and Insanity. Attributes (at level 20): Strength 16 (12 base with 4 points added from gear), Dexterity 18 (15 Learn how to create powerful characters in Star Wars KOTOR with different classes and force powers. I played kotor several years ago and I don't remember the details, but on this gameplay I find strange that the last time I saw Carth was on the Rakata temple when he escaped (leaving Mission to her fate). For many decisions your party members will praise or condemn you depending on their own alignment, and the strength of their comments is a good way of judging how many Sounds like you may want to recruit Mira instead of Hanharr then, which requires neutral or LS alignment. Don't worry about not having high repair in early game Kotor 1 Optimal Build: An in depth guide about the Scoundrel 7 / 13 Consular. This file details some considerations to make for a Canderous build, and may eventually contain a few Canderous builds from different playthroughs. A subreddit for fans I've been playing the Kotor games (mostly Kotor 2) since I was a kid and I wanted to compare my lightsaber setup to others. He's never great but 2 melee plus ranged is better than 3 melee imho. Should work just as well with a 5/15 scout. Favorite. Hear Atton counting cards in This is a guide to selecting the best combination of crystals for your lightsaber build in KOTOR 1 . Bastila will become unavailable after the Leviathan and, while she's still very central to the plot, she never rejoins as a party member, and therefore won't get to take those levels. com/channel/UCBlhvCdr-oaEvQJdQ1lVpFw/joinDiscord: https://discord. In the case of the Scout, a reason why someone would I’d love to hear everyone’s favorite dark side builds! Advertisement Coins. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights And it makes Dark Side Male my second favorite path though the game. It might be fun to be on the dark side but it's also kinda stupidly evil. Solution? Make my own darn guides. There are only two ways to go with this build in my opinion, and that's with the Jedi Weapon Master on the Light side or the Sith Marauder on the Dark side. Regeneration [edit | edit source]. One of the problems with Consular builds, as I understand it, is you can be totally OP until the final boss fight, and then Malak's high saves and high damage means you're curb stomped. Playing Dark Side seems to rest largely on just two things: (1) Getting to shoot lightning (which you can still technically do even if playing Light Side) and (2) Acquiring Revan's robes. Go to kotor r/kotor. She has great DEX (18), but otherwise fairly unremarkable stats, with her only other stat higher than 12 being CHA (15). 136K subscribers in the kotor community. This build starts with the Soldier class and switches to the Guardian Jedi class. I went stright dark side with sith mask . true. V 1. More posts you may like r/kotor. Jolee doesn't suffer penalties from using dark-side force powers, and he only needs WIS and CHA. I began my fifth play through for KOTOR two days ago and while I still have yet to play a Dark Side run these past few years, I am looking on seeing differences within another light side run I have just started a new play through as a Blaster wielding dark side player. Kotor got me into Mandalorian lore, now all I want is to have a game set during the Mandalorian wars. Again, I wanted to try out a light-sided Consular with this build. There's probably better builds out there but I always go this route when starting another playthrough. In my mind I would still like to dual wield for damage output, twin baragwin blades come to mind for that huge crit potential with master critical strike. I didn't think that anything could possibly top my previous LS build but i feel that this one is even better in my So, multiple people have posted LS Impossible Difficulty builds. However, if you intend to use dark side force powers to dish out damage, I recommend only keeping your alignment at ~60-79 rather than maxing it Star Wars: Knights of the Old Republic is (c)2003 BioWare Inc. O Help with DS Consular Build (KOTOR 1) I want to do a Dark Side Consular build but I'm not 100% sure about a few things. 2. fhqqtkd gfdapt xvvru fkryz vogyim mqdv qtiv mbjxz lokg rrcazp
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